Journal / Game development

FlagFall: Next Stop, Apple and Android

Take the flag. Test the game. Join the FlagFall beta while we prepare for Apple and Android release, build the PC version and work on RambleMud.

FlagFall tank combat on an island battleground
FlagFall gameplay preview. Development imagery may differ from the current beta and final releases.

Next up: Apple and Android releases, followed by PC. Join the Apple beta now and help shape the game.

Break through. Take the flag. Get home.

FlagFall is vehicle combat built around a simple objective: break through the opposing defences, collect the flag in your jeep and bring it home. Tanks, helicopters and amphibious vehicles give you different ways to approach the island battlegrounds.

We’re putting FlagFall at the front of our studio work as we prepare for Apple and Android release. Android development has reached real-phone playtesting, while the Apple version continues through release preparation. There is no confirmed public launch date to announce yet.

The FlagFall website has gameplay previews and game details. Its public roadmap is the place to follow the broader direction. Development footage and screenshots may differ from the eventual releases.

PC is around halfway through development

Our current estimate puts the PC version at roughly 50% complete. Controls, platform behaviour, testing and release preparation are the next pieces of that work.

We plan to bring FlagFall to itch.io and Steam. We’re also considering GOG. We’ll share store links when there are public pages to visit.

Players first

Our immediate aim is to get hundreds of people playing FlagFall before introducing monetisation. We want to learn from actual play: what feels good, where players get stuck and what makes them come back for another run.

That gives the next phase a clear focus: finish the releases, get the game into players’ hands and improve it from their feedback.

Also in the works: RambleMud

RambleMud takes a different pace. It is our off-road project, with trail driving and a story about reopening routes after a storm. Work on A Road for Two introduces Ivy, a dog companion, across a series of outings.

The game and story are still in development and review. We’ll give RambleMud its own closer look as it progresses.

Help shape FlagFall

Try the beta and share what worked, what got in your way and what you would like to see next. Send feedback through TestFlight → FlagFall → Send Beta Feedback.

Visit FlagFall for the game, or explore our games and apps. For the rest of the studio, read our November update on Img2Wallet, Tunode and Davvy.